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(in-package :cl-user)
(defpackage transacc
  (:use :cl)
  (:export :main))

(in-package :transacc)

(clim:define-application-frame superapp ()
  ((cur-zone :initarg :start-zone
			 :accessor cur-zone))
  ;; :panes section describes different parts of the
  ;; application-frame. This application has only one pane.
  (:panes
   (title :title-pane
		  :display-time :command-loop
		  :display-function 'display-title)
   (int :interactor))

  ;; :layouts section describes how the panes are layed out.
  ;; This application has one layout named "default" which has a single pane.
  (:layouts
   (default (clim:vertically ()
			  (1/8 title)
			  (7/8 int)))))

(defun format-panel (panel)
  (loop for it in panel do
		(format t "~a :~T ~$$ [~@$$] owned: ~a~%"
				(getf it :name)
				(getf it :price)
				(getf it :profit)
				(getf it :qty))))

(defun main ()
   (let* ((p (player:init-player "Joze"))
		 (c (list (commodities:new-commodity "apple" 5)
				  (commodities:new-commodity "pear" 7)))
		 (c2 (list (commodities:new-commodity "apple" 6)
				   (commodities:new-commodity "pear" 2)))
		 (z (zone:new-zone "Bronx" c))
		 (z2 (zone:new-zone "Manhattan" c2))
		 (g (game:new-game p z2 (list z z2))))

	 (defmethod display-title ((frame superapp) stream)
	   (clim:draw-text* stream
						(format nil "Joze~%~a" (zone:name (game:get-cur-zone g)))
						300 2
						:align-x :center
						:align-y :top))
	 
	 ;; Panel command
	 (define-superapp-command (com-panel :name t) ()
	   (format-panel (game:commodities-panel g)))
	 ;; Buy command
	 (define-superapp-command (com-buy :name t)
		 ((item 'string) (quantity 'integer))
	   (game:buy-item g item quantity))
	 ;; Sell command
	 (define-superapp-command (com-sell :name t)
		 ((item 'string) (quantity 'integer))
	   (game:sell-item g item quantity))
	 ;; Goto command
	 (define-superapp-command (com-goto :name t)
		 ((dest 'string))
	   (clim:with-application-frame (frame)
		 (if (game:change-zone g dest)
			 (progn
			   (setf (cur-zone frame) (zone:name (game:get-cur-zone g)))
			   (format t "~a~%" (cur-zone frame))
			   (format t "Arrived in ~a" (zone:name (game:get-cur-zone g))))
			 (format t "Zone ~a does not exist!" dest))))

	 (clim:run-frame-top-level
	  (clim:make-application-frame 'superapp
								   :height 400
								   :width 600
								   :start-zone (game:get-cur-zone g)))))