;;; ;;; Input-related functions: keyboard ;;; ;; Check if a key has been pressed once ;; bool IsKeyPressed(int key); (define key-pressed? (c-lambda (int) bool "IsKeyPressed")) ;; Check if a key has been pressed again (Only PLATFORM_DESKTOP) ;; bool IsKeyPressedRepeat(int key); (define key-pressed-repeat? (c-lambda (int) bool "IsKeyPressedRepeat")) ;; Check if a key is being pressed ;; bool IsKeyDown(int key); (define key-down? (c-lambda (int) bool "IsKeyDown")) ;; Check if a key has been released once ;; bool IsKeyReleased(int key); (define key-released? (c-lambda (int) bool "IsKeyReleased")) ;; Check if a key is NOT being pressed ;; bool IsKeyUp(int key); (define key-up? (c-lambda (int) bool "IsKeyUp")) ;; Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty ;; int GetKeyPressed(void); (define get-pressed-key (c-lambda () int "GetKeyPressed")) ;; Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty ;; int GetCharPressed(void); (define get-pressed-char (c-lambda () int "GetCharPressed")) ;; Set a custom key to exit program (default is ESC) ;; void SetExitKey(int key); (define set-exit-key (c-lambda (int) void "SetExitKey")) ;;; ;;; Input-related functions: mouse ;;; ;; Check if a mouse button has been pressed once ;; bool IsMouseButtonPressed(int button); (define mouse-btn-pressed? (c-lambda (int) bool "IsMouseButtonPressed")) ;; Check if a mouse button is being pressed ;; bool IsMouseButtonDown(int button); (define mouse-btn-down? (c-lambda (int) bool "IsMouseButtonDown")) ;; Check if a mouse button has been released once ;; bool IsMouseButtonReleased(int button); (define mouse-btn-released? (c-lambda (int) bool "IsMouseButtonReleased")) ;; Check if a mouse button is NOT being pressed ;; bool IsMouseButtonUp(int button); (define mouse-btn-up? (c-lambda (int) bool "IsMouseButtonUp")) ;; Get mouse position X ;; int GetMouseX(void); (define get-mouse-x (c-lambda () int "GetMouseX")) ;; Get mouse position Y ;; int GetMouseY(void); (define get-mouse-y (c-lambda () int "GetMouseY")) ;; Get mouse position XY ;; Vector2 GetMousePosition(void); ;; replaced by this: (define get-mouse-pos (lambda () (cons (get-mouse-x) (get-mouse-y)))) ;; Get mouse delta between frames ;; Vector2 GetMouseDelta(void); ;; Set mouse position XY ;; void SetMousePosition(int x, int y); (define set-mouse-pos (c-lambda (int int) void "SetMousePosition")) ;; Set mouse offset ;; void SetMouseOffset(int offsetX, int offsetY); (define set-mouse-offset (c-lambda (int int) void "SetMouseOffset")) ;; Set mouse scaling ;; void SetMouseScale(float scaleX, float scaleY); ;; Get mouse wheel movement for X or Y, whichever is larger ;; float GetMouseWheelMove(void); ;; Get mouse wheel movement for both X and Y ;; Vector2 GetMouseWheelMoveV(void); ;; Set mouse cursor ;; void SetMouseCursor(int cursor);