;;; ------------------------- ;;; Drawing-related functions ;;; ------------------------- ;; Set background color (framebuffer clear color) ;; void ClearBackground(Color color); (define clear-background (c-lambda (color) void "ClearBackground")) ;; Setup canvas (framebuffer) to start drawing ;; void BeginDrawing(void); (define begin-drawing (c-lambda () void "BeginDrawing")) ;; End canvas drawing and swap buffers (double buffering) ;; void EndDrawing(void); (define end-drawing (c-lambda () void "EndDrawing")) ;; Begin 2D mode with custom camera (2D) ;; void BeginMode2D(Camera2D camera); ;; Ends 2D mode with custom camera ;; void EndMode2D(void); ;; Begin 3D mode with custom camera (3D) ;; void BeginMode3D(Camera3D camera); ;; Ends 3D mode and returns to default 2D orthographic mode ;; void EndMode3D(void); ;; Begin drawing to render texture ;; void BeginTextureMode(RenderTexture2D target); (define begin-texture-mode (c-lambda (render-texture) void "BeginTextureMode")) ;; Ends drawing to render texture ;; void EndTextureMode(void); (define end-texture-mode (c-lambda () void "EndTextureMode")) ;; Begin custom shader drawing ;; void BeginShaderMode(Shader shader); ;; End custom shader drawing (use default shader) ;; void EndShaderMode(void); ;; Begin blending mode (alpha, additive, multiplied, subtract, custom) ;; void BeginBlendMode(int mode); ;; End blending mode (reset to default: alpha blending) ;; void EndBlendMode(void); ;; Begin scissor mode (define screen area for following drawing) ;; void BeginScissorMode(int x, int y, int width, int height); (define begin-scissor-mode (c-lambda (int int int int) void "BeginScissorMode")) ;; End scissor mode ;; void EndScissorMode(void); (define end-scissor-mode (c-lambda () void "EndScissorMode"))